Category: Couchbase Mobile

Photo of parking-garage pillar stenciled "C". Photo by Dawid Zawiła, from Unsplash

Couchbase Lite — In C!

Couchbase Lite has been available since 2014, targeting the iOS, Android and .NET platforms, and secondarily macOS and Windows. To that end, we’ve exposed APIs in the preferred languages of those platforms: Java, Objective-C, Swift, and C#. But surely there...

Fluttercouch: Combining the power of Flutter and Couchbase

This is a guest post written by Luca Christille. Luca is a self-taught developer, and the creator of Fluttercouch. He wrote his first line of code when he was eight years old, and his passion for development has only grown...

couchbase mobile 2.5

Couchbase Mobile 2.5 Released

Today we are announcing the general availability of Couchbase Mobile 2.5, our most advanced NoSQL data platform for mobile applications to date. This release builds on the strong architectural foundation that was laid out with the release of Couchbase Mobile...

couchbase docker

Using Docker to develop with Couchbase Mobile

Container technologies such as Docker have vastly simplified the software development, test and deployment process by allowing you to package applications along with their complete runtime environment that abstract away differences in infrastructure and OSes. This post is a primer...

Mapping

Introducing Couchbase.Lite.Mapping: A New Couchbase Labs Nuget Package

Couchbase Lite 2.0 is a powerful NoSQL embedded data store for iOS, Android and .Net Mobile Platforms. Couchbase Lite provides functionality such as database and document CRUD operations, brings powerful Query API with SQL-like semantics and Full-Text-Search (FTS) capabilities. Couchbase Lite Extensibility The Couchbase.Lite and Couchbase.Lite.Enterprise Nuget packages provide a broad...

Introducing Rob Hedgpeth: Couchbase Mobile & IoT Developer Advocate

Greetings all! I’m Rob Hedgpeth, and I recently joined Couchbase as a developer advocate focusing on mobile and IoT. I’m thrilled to be joining the team, and figured I would seize the opportunity to introduce myself. I’ve been slinging code since...